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More on Pash, Mono and CodeCamp #9 …

Posted by Igor Moochnick on 04/08/2008

Chris Bowen just published a summary of the CodeCamp #9 – tremendous success!

I just want to express my personal “thank you” to Microsoft and Chris in particular for providing the facilities and making this happen – I haven’t seen any other community investing so much time and effort into growing itself and success of it’s members.

 

I’m planning to appear at Albany, NY CodeCamp, but haven’t yet chosen a topic to present. Stay tuned …

 

For fans and sceptics of Pash – check the picture on the left: it’s Miguel de Icaza (lead of Mono project) and myself talking about the PoSH/Pash parser rules. Yes, we do talk and collaborate.

 

On the side note: you can see, on the back, Joseph Hill (the guy in a blue shirt, new product manager of Mono project) talking excitedly with Michael Cummings (consultant, inventor and a lead developer of Axiom – 3D open source cross platform gaming engine) – and, YES, Mono runs games now.

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Posted in Games, Mono, Pash, PowerShell, Presentations, Tutorials | 2 Comments »

Great source for graphical widgets – ideas for XNA Games

Posted by Igor Moochnick on 03/19/2008

map elementsCheck out the OpenClipArt collection of SVG files. You can find a lot of great widgets there. You can easily enjoy them in WPF/XAML as well by converting them.

One of the resources, that impressed me a lot, is a collection of the RPG items. You can see (and download) all of them on Nicu’s site. He even shared how it was made  in a nice tutorial.

This can be a great start for an RPG game for the newly released XNA SDK.

If you’re curios – come to the next XNA User Group meeting. On the next meeting we’re starting to learn how to create XNA Games from the very beginning. No previous game development experience is required. If you want to learn and have fun – it’s for you.

[workflow]

Posted in Games, Silverlight, Thoughts, Tutorials, WPF, XNA | Leave a Comment »

 
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